var a =0;

function OnTriggerEnter (other : Collider) {
 a=2;
}


function Update () {

if (Input.GetKeyDown("x")&&(a==2))
  animation.Play("moto"); 


// yield WaitForSeconds (30);	
//	animation.Play("idle");
 
}


function OnMouseDown () {

  animation.Play("dance");    
						  
	yield WaitForSeconds (30);	
	animation.Play("idle");

}


