//  
//    

var somer = 0;
  
//        
//            
//            
//  ,           

var btarget : Transform;

function OnTriggerEnter (other : Collider) {

//          
if (gameObject.tag == "MMM")
   gameObject.tag = "MMM";

//           
if (gameObject.tag == "Untagged")
   gameObject.tag = "Player";

	somer=2;

}		

//         
//             

function OnTriggerExit (other : Collider) {

if (gameObject.tag == "MMM")
   gameObject.tag = "MMM";
   
  if (gameObject.tag == "Player")
   gameObject.tag = "Untagged"; 

	somer=0;
	
}		


function Update () {

	rigidbody.drag = 0;
//    enter.    2   
//       .    .
//          
//         


     if (gameObject.tag== "Player"){

             //  

           if (Input.GetKeyDown ("return")&& (somer==2)&& GetComponent (Car)){
                          
				 //      
						  gameObject.tag = "MMM";
					//        	  
						  btarget.position = transform.position;
						  
						  //        
                            GetComponent (Car).enabled=true ;
						  
                     //   
	  
                          var go = GameObject.Find("First1");
	                      go.GetComponent(FPSInputController).enabled = false;	  
	  		  
                   //    
			                  var go1 = GameObject.Find("Camera1");
	                          go1.GetComponent(Camera).enabled = false;
					//  		  
							  var go3 = GameObject.Find("Camera");
	                          go3.GetComponent(Camera).enabled = true;
							  
            }

	}


	        if (Input.GetKeyDown ("space") &&(gameObject.tag== "MMM")){
	
	
	                //         
					
	                     var go21 = GameObject.Find("First1");
			            go21.transform.position=transform.position + Vector3(6,2,0);
			
		            //     		
                          GetComponent (Car).enabled=false ;	
			        
					           //        
				                     var go221 = GameObject.Find("Camera1");
									 go221.GetComponent(Camera).enabled = true;
								
								//      0
									rigidbody.drag = rigidbody.velocity.magnitude / 00;
									
                        //      
                                somer=0;
								
			      gameObject.tag = "Untagged";
            }		 
   	
}



  



